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Books with Voices
Books with Voices provides bar-code augmented paper transcripts enabling
fast, random access to digital video interviews on a PDA. The system is
based on a contextual inquiry of oral history practices.
project details | PDF
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Heuristic Evaluation of Ambient Displays
Ambient displays are abstract and aesthetic peripheral displays portraying
non-critical information on the periphery of a user's attention. There has
been little work focused on the evaluation of these types of displays. We
adapted a low-cost evaluation technique, heuristic evaluation, and defined
a modifed set of heuristics. We present these new heuristics and a study
that they are useful in identifying usability issues with ambient
displays.
project details | PDF
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Faceted Metadata for Image Search and Browsing
The Flamenco interface allows users to navigate explicitly along
conceptual dimensions that describe the contents of an image
collection. A usability study with 32 art history student
participants compares this approach to a standard image search
interface, finding that 90% preferred the metadata approach overall,
97% said that it helped them learn more about the collection, 75%
found it more flexible, and 72% found it easier to use.
project details | PDF
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EEWWW!! : Tangible Interfaces for 3D Navigation into the Human Body
Tangible interfaces have the potential to support learning for non-expert
users, ease 3D navigation, and foster collaboration. We developed two
physical devices aimed at school children for navigating a 3D virtual model
of the human body. Results from a 40 subject user study suggest that these
devices can encourage collaboration and improve the learnability of a
navigational interface.
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Efficient User Interest Estimation in Fisheye Views
We present a new technique for efficiently computing
Degree-of-Interest distributions to inform the visualization
of graph-structured data. The technique is independent of
the interest distribution used, and enables fluid interaction
with very large data sets (over 100,000 nodes).
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Paper or Interactive? A Study of Prototyping Techniques for Ubiquitous Computing Environments
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that paper prototyping is insufficient for supporting unique Ubicomp requirements, such as scalability, but a prototype with higher fidelity and automation levels can enhance the quality of interaction data available for evaluation.
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SeismoSpin: A Physical Instrument for Digital Data
SeismoSpin is a novel instrument and interactive visualization for
browsing catalogs of earthquake data, designed around a DJ metaphor.
The disc-and-slider input device allows responsive variable-speed playback
and selection of earthquake events on time scales from seconds to decades.
This technique can be applied to navigation of time-series data in general.
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You’re Getting Warmer! How Proximity Information Affects Search Behavior in Physical Spaces
Based upon field studies with Bay Area firefighters, we have
designed, prototyped, and run user tests on the first iteration of the
Buddy System, a context-aware proximity-sensing application with the
long-term goal of helping firefighters stay close enough together to
improve safety conditions in structure fire environments. We discuss our
user testing results in which we found changes in user behavior and search
patterns while using the Buddy System.
project details | PDF
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Information Visualization: Principles, Promise, and Pragmatics
This tutorial will take a critical stance towards the field of
information visualization. Rather than survey existing approaches, we
will analyze the factors contribute to success or lack thereof, as a
means to determine how to devise future successful visualizations.
Criteria for success in this analysis are either positive results from
usability studies or wide adoption by the target user population.
tutorial details
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