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Featured Papers
Featured at CHI 2004

Long Papers



a CAPpella: Programming by Demonstration of Context-Aware Applications
a CAPpella is a programming-by-demonstration based system that enables end-users to build complex context-aware applications. PDF



Presiding Over Accidents: System Direction of Human Action
Based on contextual interviews with a diverse array of experts in direction techniques, we propose direction and mediation strategies by which computational systems can analyze and direct physical human actions. Potential applications include media capture, sports training, and emergency services. PDF



Ubiquitous Computing for Firefighters: Field Studies and Prototypes of Large Displays for Incident Command
We describe how the results of field studies, interviews, and low-fi prototypes informed the design of a large electronic display for helping incident commanders to manage issues surrounding accountability, assessment, resource allocations and communication. PDF



Papier-Mâché: Toolkit Support for Tangible Input
Currently, building tangible interfaces requires substantial knowledge of input technologies. Papier-Mâché is toolkit for building tangible interfaces using computer vision, electronic tags, and barcodes. It introduces high-level abstractions for working with these technologies. PDF

Short Papers



Wideband Displays: Mitigating Multiple Monitor Seams
Wideband displays fill our field of view, creating new opportunities to develop effective visual interfaces. We present several novel user interface techniques for creating seam-aware applications, proving that vendors need not wait for affordable seamless displays to exploit the potential of wideband displays. PDF



All Together Now: Visualizing Local and Remote Actors of Localized Activity
All Together Now (ATN) is a tool for visualizing localized activities involving both local and remote actors. The positions of local actors are determined through computer vision and used to construct a web-based visualization that can communicate spatial relationships while limiting information disclosure. PDF



FingerSense - Augmenting Expressiveness of Physical Button by Fingertip Identification
We propose a novel method, FingerSense, to enhance the expressiveness of physical buttons. In a FingerSense enabled input device, a pressing action is differentiated according to the finger involved. We modeled the human performance of FingerSense and derived related parameters from a preliminary usability study. PDF



Digital Graffiti: Public Annotation of Multimedia Content
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that a prototype with higher fidelity and automation levels can enhance the quality of interaction data available for evaluation. PDF



Exploring the Design and Use of Peripheral Displays of Awareness Information
We present the design of physically-based peripheral displays that convey awareness information to remote users. We describe the results of a focus group that was conducted to better understand the concept of awareness and describe four different physical, aesthetic displays of awareness information. PDF

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