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Presiding Over Accidents: System Direction of Human Action
Based on contextual interviews with a diverse array of experts in direction techniques, we propose direction and mediation strategies by which computational systems can analyze and direct physical human actions. Potential applications include media capture, sports training, and emergency services.
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Papier-Mâché: Toolkit Support for Tangible Input
Currently, building tangible interfaces requires substantial knowledge of input technologies. Papier-Mâché is toolkit for building tangible interfaces using computer vision, electronic tags, and barcodes. It introduces high-level abstractions for working with these technologies.
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Wideband Displays: Mitigating Multiple Monitor Seams
Wideband displays fill our field of view, creating new opportunities to develop effective visual interfaces. We present
several novel user interface techniques for creating seam-aware applications, proving that vendors need not wait for affordable seamless displays to exploit the potential of wideband displays.
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Digital Graffiti: Public Annotation of Multimedia Content
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that a prototype with higher fidelity and automation levels can enhance the quality of interaction data available for evaluation.
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